Plus(+):
Immune to the following types of damage:
- Physical, Fall, Suffocation, Contact, Drowning, Explosion and Poison.
Experience gain increased by 250%
Ability : "Mind Control"
- Entities hit by arrows are confused for 0,5 seconds. Cooldown of 6 seconds.
Ability : "Ethereal"
- Guard Spirits are invisible to mobs and some of the other races. Spirits are also able to fly (not hover). Moreover, mobs won't engage in combat unless provoked.
Minus(-):
Takes 10x more Fire, Lava, Lightining and Magic Damage.
Tool Durability decreased by 67%.
Unable to deal any Physical Damage
Unable to regenerate.
[Races that can see the Guard Spirit: Undeads, Endermen, Elfs, Sentinels, Seekers and other Guard Spirits. Friendly Players wil also be able to see the Spirit.]
Recommended to: Players that don't want to play any crucial role in any war and preferes to help it's team through other ways.
The Guard Spirits